俄罗斯方块游戏的Python代码
这是一个简单的俄罗斯方块游戏的Python代码,使用了pygame库。请确保你已经安装了pygame库。如果没有,你可以使用以下命令进行安装:
pip install pygame
然后,你可以使用以下代码来创建一个简单的俄罗斯方块游戏:
import pygame
import random
# 初始化pygame
pygame.init()
# 设置屏幕大小和标题
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("俄罗斯方块")
# 设置颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLACK = (0, 0, 0)
# 定义方块类
class Block(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([20, 20])
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, screen_width - 20)
self.rect.y = random.randint(0, screen_height - 40)
self.speed = random.randint(1, 3)
self.type = random.randint(1, 4) # 1: square, 2: L-shape, 3: Z-shape, 4: I-shape
self.rotate = random.randint(0, 3) # 0: none, 1: clockwise, 2: counterclockwise, 3: downwards
self.rotation_speed = random.randint(1, 3) # The speed of rotation in one direction.
self.disappear_after = random.randint(10, 30) # The number of frames after which the block disappears.
self.disappeared = False # Whether the block has disappeared or not.
self.remove_after = False # Whether the block should be removed after a certain number of frames.
def update(self):
if self.disappear_after > 0: # If the block has not disappeared yet...
self.disappear_after -= 1 # ...decrease the number of frames left for the block to disappear.
if self.disappear_after == 0: # If the block has disappeared...
self.disappeared = True # ...mark the block as disappeared.
if self.remove_after: # If the block should be removed after a certain number of frames...
if self.disappear_after == self.remove_after: # ...remove the block if the number of frames is reached.
self.kill() # Remove the block from the game.
else: # If the block should not be removed after a certain number of frames...
if self.disappear_after == self: # ...remove the block if the number of frames is reached and mark it as removed after a certain number of frames.
self.kill() # Remove the block from the game.
self.remove_after = True # Mark the block as removed after a certain number of frames as well.
if self.type == 1: # Square block
if self.rotate == 1: # Clockwise rotation
if self.rect.x < screen_width - 20: # If there is enough space to rotate the block...
self.rect = pygame.Rect(self.rect.x, self.rect.y, self.rect.width, self.rect.height) # ...update the position of the block to fit its new rotated state...
self.rect = self.rect + (20 * (3 - self.rotate), 0) # ...and move it to its new position on the grid to fit its new rotated state.
elif self.rotate == 2: # Counterclockwise rotation
if self.rect.x > 0: # If there is enough space to rotate the block...
self.rect = pygame.Rect(self.rect.x, self.rect.y, self